・Super Specials deal massive damage and knockback, and they can be comboed into ・Several combo starters (neutral air, etc) See Our Tier List Here! Terry's Strengths and Weaknesses Strengths Like Ryu and Ken, his command inputs will take some practice to master, but if you put the time in, he is a rather powerful character. He is both easily edgeguarded and comboed, so Terry players must be delicate with his approach, as he is somewhat of a glass canon (especially with Go!). Terry has a rather poor recovery, as well as a bad disadvantage state. These specials are extremely powerful with very high knockback, and they can even be comboed into, but they have noticeable endlag if whiffed. Once he hits 100%, he gains Go!, which lets him use super specials. He has several good combo starters, with Nair in particular being excellent to combo from. This makes it very easy for him to land moves, as he will always point in the right direction. Terry, like Ryu and Ken, has an auto-turn mechanic so that he always faces opponents in 1v1 matches, like in his original game. A brawler with extremely powerful super specials
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